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Oct31Th2008
- Happy Halloween
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Are You Ready
... ??? !!! ...
Halloween, or Hallowe'en, is a holiday celebrated on the night of October 31.Halloween activities include trick-or-treating, ghost tours, bonfires, costume parties, visiting "haunted houses" and carving jack-o-lanterns. Irish immigrants carried versions of the tradition to North America in the nineteenth century. Other western countries embraced the holiday in the late twentieth century. Halloween is celebrated in several countries of the Western world, most commonly in Ireland, the United States, Canada, Puerto Rico, the United Kingdom, and occasionally in parts of Australia and New Zealand.
History
The modern holiday of Halloween has its origins in the ancient Celtic festival known as Samhain (Irish pronunciation: [ˈsˠaunʲ]; from the Old Irish samain). The festival of Samhain is a celebration of the end of the harvest season in Gaelic culture, and is sometimes erroneously regarded as the "Celtic New Year".Traditionally, the festival was a time used by the ancient pagans to take stock of supplies and slaughter livestock for winter stores. The ancient Gaels believed that on October 31, the boundary between the alive and the deceased dissolved, and the dead become dangerous for the living by causing problems such as sickness or damaged crops. The festivals would frequently involve bonfires, where the bones of slaughtered livestock were thrown. Costumes and masks were also worn at the festivals in an attempt to mimic the evil spirits or placate themHistory of name
The term Halloween (and its alternative rendering Hallowe'en) is shortened from All-hallow-even, as it is the eve of "All Hallows' Day", which is now also known as All Saints' Day. It was a day of religious festivities in various northern European Pagan traditions, until Popes Gregory III and Gregory IV moved the old Christian feast of All Saints' Day from May 13 (which had itself been the date of a pagan holiday, the Feast of the Lemures) to November 1. In the ninth century, the Church measured the day as starting at sunset, in accordance with the Florentine calendar. Although All Saints' Day is now considered to occur one day after Halloween, the two holidays were, at that time, celebrated on the same day. Liturgically, the Church traditionally celebrated that day as the Vigil of All Saints, and, until 1970, a day of fasting as well. Like other vigils, it was celebrated on the previous day if it fell on a Sunday, although secular celebrations of the holiday remained on the 31st. The Vigil was suppressed in 1955, but was later restored in the post-Vatican II calendar.
Symbols
The carved pumpkin, lit by a candle inside, is one of Halloween's most prominent symbols. These lanterns are usually carved from a turnip or swede (or more uncommonly a mangelwurzel). The jack-o'-lantern can be traced back to the Irish legend of Stingy Jack, a greedy, gambling, hard-drinking old farmer. He tricked the devil into climbing a tree and trapped him by carving a cross into the tree trunk. In revenge, the devil placed a curse on Jack, condemning him to forever wander the earth at night. This story has been passed down through generations of Irish families. The carving of pumpkins is associated with Halloween in North America,where pumpkins were readily available and much larger, making them easier to carve than turnips. Many families that celebrate Halloween carve a pumpkin into a frightening or comical face and place it on their home's doorstep after dark. In America the tradition of carving pumpkins is known to have preceded the Great Famine period of Irish immigration. The tradition of carving vegetable lanterns may have been brought over by the Scottish or English--documentation is unavailable to establish when or by whom. The carved pumpkin was originally associated with harvest time in general in America and did not become specifically associated with Halloween until the mid-to-late 19th century.
The imagery surrounding Halloween is largely an amalgamation of the Halloween season itself, nearly a century of work from American filmmakers and graphic artists,and a rather commercialized take on the dark and mysterious. Halloween imagery tends to involve death, magic, or mythical monsters. Traditional characters include ghosts, ghouls, witches, vampires, bats, owls, crows, vultures, pumpkinmen, black cats, spiders, goblins, zombies, mummies, skeletons, and demons.
Particularly in America, symbolism is inspired by classic horror films, which contain fictional figures like Dracula, Frankenstein's monster, and The Mummy. Elements of the autumn season, such as pumpkins and scarecrows, are also prevalent. Homes are often decorated with these types of symbols around Halloween.
Black and orange are the traditional colours of Halloween.
Halloween's Food
Because the holiday comes in the wake of the annual apple harvest, candy apples (also known as toffee, taffy or caramel apples) are a common Halloween treat made by rolling whole apples in a sticky sugar syrup, and sometimes rolling them in nuts. At one time, candy apples were commonly given to children, but the practice rapidly waned in the wake of widespread rumors that some individuals were embedding items like pins and razor blades in the apples.While there is evidence of such incidents, they are quite rare and have never resulted in serious injury. Nonetheless, many parents assumed that such heinous practices were rampant; at the peak of the hysteria, some hospitals offered free x-rays of children's Halloween hauls in order to find evidence of tampering. Virtually all of the few known candy poisoning incidents involved parents who poisoned their own children's candy, while there have been occasional reports of children putting needles in their own (and other children's) candy in a mere bid for attention.One custom which persists in modern-day day Ireland is the baking (or more often nowadays the purchase) of a barmbrack (Irish "báirín breac"), which is a light fruit cake into which a plain ring is placed before baking. It is said that those who get a ring will find their true love in the ensuing year. See also king cake.
Other foods associated with the holiday:

* Candy corn
* Báirín Breac (Ireland)
* Colcannon (Ireland)
* Bonfire toffee (in the UK)
* Toffee Apple (Australia when celebrated, England, Wales and Scotland, instead of "Candy Apples")
* Apple cider
* Cider
* Roasted sweetcorn
* Popcorn
* Roasted pumpkin seeds
* Pumpkin pie and pumpkin bread
* "Fun-sized" or individually wrapped pieces of small candy, typically in Halloween colors of orange, and brown/black.
* Novelty candy shaped like skulls, pumpkins, bats, worms, etc.
* Small bags of chips, pretzels and cheese corn
* Chocolates, caramels, and gum
* NutsFiction
Ray Bradbury's The Halloween Tree features the holiday prominently. Halloween is frequently mentioned as an important date in the Harry Potter book series by J.K. Rowling, whose central themes are wizardry and magic. In Alan Moore's graphic novel Watchmen, several pivotal events occur on Halloween night, including the death of the original 'Nite-Owl'. Washington Irving's The Legend of Sleepy Hollow and the character of the Headless Horseman are often linked to the holiday in the public mindset due to later adaptations (though Halloween is not actually mentioned in the original work).

Films
Films in which Halloween plays a significant role include adaptations of the above works, plus the Halloween film series, Tim Burton's The Nightmare Before Christmas, The Halloween That Almost Wasn't, Monster House, Donnie Darko, Hellboy, and Hocus Pocus.
Numerous Halloween television specials have been broadcast, notably It's the Great Pumpkin, Charlie Brown and the annual Simpsons "Treehouse of Horror" episodes.
Books

* Diane C. Arkins, Halloween: Romantic Art and Customs of Yesteryear, Pelican Publishing Company (2000). 96 pages. ISBN 1-56554-712-8
* Diane C. Arkins, Halloween Merrymaking: An Illustrated Celebration Of Fun, Food, And Frolics From Halloweens Past, Pelican Publishing Company (2004). 112 pages. ISBN 1-58980-113-X
* Lesley Bannatyne, Halloween: An American Holiday, An American History, Facts on File (1990, Pelican Publishing Company, 1998). 180 pages. ISBN 1-56554-346-7
* Lesley Bannatyne, A Halloween Reader. Stories, Poems and Plays from Halloweens Past, Pelican Publishing Company (2004). 272 pages. ISBN 1-58980-176-8
* Phyllis Galembo, Dressed for Thrills: 100 Years of Halloween Costumes and Masquerade, Harry N. Abrams, Inc. (2002). 128 pages. ISBN 0-8109-3291-1
* Lint Hatcher, The Magic Eightball Test: A Christian Defense of Halloween and All Things Spooky, Lulu.com (2006). ISBN 978-1847287564
* Ronald Hutton, Stations of the Sun: A History of the Ritual Year in Britain, Oxford Paperbacks (2001). 560 pages. ISBN 0-19-285448-8
* Jean Markale, The Pagan Mysteries of Halloween: Celebrating the Dark Half of the Year (translation of Halloween, histoire et traditions), Inner Traditions (2001). 160 pages. ISBN 0-89281-900-6
* Lisa Morton, The Halloween Encyclopedia, McFarland & Company (2003). 240 pages. ISBN 0-7864-1524-X
* Nicholas Rogers, Halloween: From Pagan Ritual to Party Night, Oxford University Press (2002). 198 pages. ISBN 0-19-514691-3
* Jack Santino (ed.), Halloween and Other Festivals of Death and Life, University of Tennessee Press (1994). 280 pages. ISBN 0-87049-813-4
* David J. Skal, Death Makes A Holiday: A Cultural History of Halloween, Bloomsbury USA (2003). 224 pages. ISBN 1-58234-305-5
* Ben Truwe, The Halloween Catalog Collection. Portland, Oregon: Talky Tina Press (2003). ISBN 0-9703448-5-6.

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Oct27Th2008
- Gamepad History
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Gamepad

From Wikipedia, the free encyclopedia
A gamepad, also called joypad or control pad, is a type of game controller held in the hand, where the digits (especially thumbs) are used to provide input. Gamepads generally feature a set of action buttons handled with the right thumb and a direction controller handled with the left. The direction controller has traditionally been a four-way digital cross (D-pad), but most modern controllers additionally (or as a substitute) feature an analog stick.
Some common additions to the standard pad include shoulder buttons placed along the edges of the pad, centrally placed start, select, and mode buttons, and an internal motor to provide force feedback.
Gamepads are the primary means of input on all modern video game consoles except for the Wii (though the Wii Remote can function alternately as a gamepad). Gamepads are also available for personal computers, although a keyboard and mouse combination tends to be utilized more often for certain genres.
Some programmable joysticks that can be programmed to act as a key on a keyboard have been made to circumvent the problem of lacking joystick support in some computer games, notably the Belkin Nostromo SpeedPad n52. There is also a program called JoyToKey for Microsoft Windows that emulates keyboard input for gamepads.
Some manufacturers and retailers may also use the term "gamepad" to refer to a gaming keypad.
Contents
- 1 Third Generation: 1983-1992
- 1.1 Nintendo Entertainment System
- 1.2 Master System
- 2 Fourth Generation
- 2.1 Virtual Boy
- 2.2 Super Nintendo Entertainment System
- 2.3 Genesis/Mega Drive
- 2.4 TurboGrafx-16
- 3 Fifth Generation
- 3.1 Nintendo 64
- 3.2 PlayStation
- 3.3 Saturn
- 4 Sixth Generation
- 4.1 Dreamcast
- 4.2 Xbox
- 4.3 Nintendo GameCube
- 4.4 PlayStation 2
- 5 Seventh Generation
- 5.1 Xbox 360
- 5.2 Wii
- 5.3 PlayStation 3
- 6 Other gamepads
- 7 References
Third Generation: 1983-1992
The third Generation of video games saw many major changes, and the eminence of Gamepads in the video Game market. Nintendo Launched the first gamepad, its NES controller, and was followed soon later by Sega's Master system Controller in 1986. Gamepads offered gamers a new and more universal way to play games, and their dominance continued throughout later generations as they eventually became the only significant kind of game controller.Nintendo Entertainment System
The NES controller used Nintendo's patented cross-shaped D-pad (a modified version of Milton Bradley's Cosmic Hunter D-pad concept), which was used by their "Game and Watch" series of games as the standard for their home console controllers. The NES and Famicom controller featured a brick-like design with a simple, four button layout: two buttons labeled "A" and "B," a "start" button, and a "select" button. Near the end of the NES's lifespan, upon the release of the AV Famicom and the NES 2, the design of the game controller was modified slightly, abandoning the "brick" shell in favor of a "dog bone" shape, reminiscent of the controllers of the Super Nintendo Entertainment System.
The original Famicom controllers were different from the NES ones in the sense that, besides their design (and being hardwired into the console), the second controller lacked Select and Start buttons- in their place was a microphone, although very few games supported it.
The Famicom was also the first home system to put the directional control on the left. While many arcade systems had the directional control joystick on the left of the buttons, most home systems of the era used joysticks designed for right-handed operation. The division has continued to this day, with computer joysticks typically being designed for use in the right hand with gamepads and arcade joysticks favouring the left hand.
Master System
The Master System has a similar brick-shaped appearance to the NES controller, but the D-pad is square-shaped instead of cross-shaped, and there are no distinct "select" and "start" buttons. The two action buttons were labeled "1" and "2", and the "1" button doubled as a "Start" button. Master System games were pausable only by accessing a button on the console itself. Some early models of the pad featured a hole in the centre of the D-pad into which a small attachment could be screwed to make the pad function more like a joystick. A proper joystick was later released for the machine. Unlike the Nintendo machines of the time, the Sega machines used a common D-subminiature connection, enabling their pads to be used on different systems.Fourth GenerationVirtual Boy
The Virtual Boy controller was a controller which utilized dual gamepads similar to how analog sticks functioned in later "dual control" sixth-generation systems. The presence of two pads was an effort to control objects in a 3D environment (one pad controlling pitch and turning while the other controlling forward movement and strafing).Super Nintendo Entertainment System
The Super Nintendo Entertainment System controller had a more rounded dog-bone like design and added two more face buttons, "X" and "Y", arranging the four in a diamond formation. Another addition was the "L" and "R" shoulder buttons, which have been imitated by most controllers since.
There is a slight variation in the Japanese and European version of the controller, where the A, B, Y and X buttons are all convex-curved and each one has a distinct color (A was red, B was yellow, X was blue, and Y was green). For the American SNES, the A and B buttons were colored purple, whereas the Y and X buttons were lavender and concave-curved.Genesis/Mega Drive
The Sega Mega Drive/Genesis control pad has an eight-direction D-pad, a start button and three action buttons. The three buttons were enough for early arcade ports such as Golden Axe. As fighting games evolved (specifically the release of Street Fighter II), a six-button pad was released. Noticeably smaller, it features 3 more buttons placed over the original three (traditionally called the "Street Fighter" layout). Some games were not compatible with the new controller (like John Madden Football and Olympic Gold); a "mode" button was placed in the right shoulder position. In order to work with these games, this button had to pressed during the console power-on sequence, until the SEGA logo appeared. Both versions of the Mega Drive pad again used the DE9 connection.
TurboGrafx-16The TurboGrafx-16's controller was similar to Nintendo's NES and SNES controllers, in the fact that it had a D-pad, Start and Select buttons, and A & B buttons. The system was launched for Japan, America and Europe (on a limited basis) from 1987 to 1990, and games were produced for it until 1999.
NOTE: On the TurboGrafx 16 controller, what would normally be referred to as a "Start" button was called a "Run" button, and instead of "A" and "B" like the NES, it had "1" and "2" buttons like the Master System, but in Roman numerals rather than Arabic numerals.Fifth GenerationNintendo 64
The Nintendo 64 controller started a trend to have both an analog stick (referred to by Nintendo as a 'control stick') and a D-pad. It has the traditional A, B, L, and R buttons, along with a Z trigger button on its underside. Four "C" buttons are used mainly for controlling the camera in games. In addition to the Rumble Pak, the controller also can house a Controller Pak for saving games, and a microphone add-on. The Nintendo 64 controller's design seems controversial with its trident shape, making for three ways to hold the controller. The most used way in games to hold the controller was for the left hand to hold the center grip, so the thumb could move the analog stick and the index finger could press the Z trigger. The right hand would be on the right grip of the controller and have access to all the main face buttons, and the R button. In addition to the standard grey, Nintendo 64 controllers were available in seven different semi-transparent colors, with consoles to match: Blue, Green, Orange, Purple, Red, Black and Clear Blue. There were also several opaque controllers available, such as green, yellow, red and blue. Accessories for the N64 controller included a Rumble Pak that contained a force-feedback vibration motor (which has since become a standard feature for most Nintendo controllers) and a Transfer Pak that added an input slot for Game Boy cartridges to allow connectivity between Nintendo 64 and Game Boy games.PlayStationSony's original controller had a four direction D-pad, and two groups of four digital buttons, the action buttons (referred not by color or letter/number like most pads until then, but by four shapes - a square, a triangle, a circle, and an X standing for cross), four shoulder buttons (R1, R2, L1, and L2, standing for right and left) plus start and select buttons. It was the default pad for the first year of the PlayStation, until the release of the Dual Analog.
First announced in a press release in late 1995, the Dual Analog was finally shown to the public at the PlayStation expo in November 1996. It was similar to the original PlayStation controller, with several key differences. The Dual Analog's handles were longer and more tapered, the first Japanese revisions had rumble capability, and there were twin concave analog thumbsticks placed in the lower center of the controller, below a tri-function "mode" button. Apparently due to lack of interest, later models of Japanese Dual Analog controllers had the rumble feature removed.
The next revision saw the introduction of Sony's DualShock. This device brought back rumble (hence the name), cosmetically changed the handles, removed the third "mode" option and added "L3 and R3", which were incorporated into the sticks themselves (you could push down on the stick to make it "click"). The controller was released as a secondary peripheral in late 1997 in Japan, and in May 1998 in North America. Its popularity dictated the end of the Dual Analog, and the DualShock was selected as the new standard controller during a large part of the final half of the console's life.
Saturn
The Sega Saturn control pad has eight buttons, six of which are action buttons and two additional left and right buttons (plus an additional start button). The 3D Control Pad (pictured right) was included with the breakthrough game, Nights into Dreams..., that introduced an analog stick. The console had several official controllers: a light gun (named Stunner), a steering wheel (Arcade Racer), a flight simulator stick (Mission Stick), dual arcade sticks (Twin Sticks), and a traditional arcade joystick (Virtua Stick).
Sega has since re-released the Japanese version of the Sega Saturn gamepad as a Windows and Mac OS X-compatible USB version.
Sixth GenerationDreamcast
The Sega Dreamcast controller has a similar design to the Saturn 3D Control Pad. It features an analog stick, a D-pad, four face buttons and a start button, and introduced pressure sensitive triggers on the left and right underside. The gamepad also featured two slots that could be used for a VMU (Visual Memory Unit, which incorporated a memory card) and allow the VMU screen to show animations while playing a game, or a vibration pack. The accessory slots, button positions, and analogue triggers would also be present in Microsoft's Xbox controller. Like the Saturn, the Dreamcast had additional controllers available at launch, including a unique fishing rod controller (for use with Get Bass/Sega Bass Fishing), a mouse and keyboard, and other more common peripherals such as a light gun, a steering wheel and an arcade stick.Xbox
Similar in design to the Sega Dreamcast controller, the Xbox controller includes two expansion slots, six analog buttons, two analog triggers, and two analog sticks, a total of eight digital buttons (four of which make up the d-pad), as well as built in rumble support. Differing from the Dreamcast controller, the Microsoft controller adds a right analog stick, making it similar to the configuration used by the Nintendo GameCube controller. It also adds the "black", "white" and "back" (select) buttons.
The Xbox controller went through a revision specifically for Japanese consumers and due to complaints that the initial controller was too bulky. (The size of the Xbox controller has been the subject of many jokes in video game-related web comics; it has even been nicknamed "Duke" and "Hamburger".) The result was the Type-S controller which Microsoft adopted and has since bundled with their system in all regions. Both of the original Xbox controllers had a breakaway point near the end of the cord, so it would break into two parts and the game would pause if it was pulled too far, preventing damage to the console itself.
Towards the original Xbox's decline, such was the console's popularity, several counterfeit manufacturers based in Hong Kong started to produce inferior copies of the Xbox S-type controller. On first impressions, the difference between the official endorsed controller and the bootlegged one is subtle. The average lifespan of an official Xbox controller became approximately 2 years. The Hong Kong controller, on average, lasted only 2 months. As a result, Microsoft began to issue silver authenticity stickers on their packaging. In addition to this, Microsoft’s packaging serial numbers would also match the controllers' serial numbers.Nintendo GameCube
The Nintendo GameCube controller adopted a similar style to the PlayStation DualShock. It has two analog sticks, a smaller traditional D-pad, and four main face buttons. The Nintendo GameCube controller also has pressure sensitive analog shoulder buttons that click when pressed down completely (allowing, in theory, for each button to provide two buttons' functionality), a Z button located above the R button, and a built in rumble feature. Nintendo later introduced the Wavebird controller, a wireless pad that uses radio frequency technology refined from the Atari Wireless RF controllers, in order to operate without relying on infrared. The Wavebird overall has the same layout, but doesn't include force feedback (in order to save battery life) and is larger than a standard GameCube control. It operates using two AA batteries and ranges about 100 hours of gameplay.PlayStation 2
The DualShock was subsequently used for the follow up system, the PlayStation 2, but was slightly altered to make the buttons pressure sensitive (except for L3, R3, Start and Select). Other minor modifications made include the change of cable (and end connector) color from grey to black, a slight squaring of the connector (compared to the original version - DualShocks provided with the smaller PSOne were even rounder), and "DUALSHOCK 2" printed in blue on the top of the controller next to where the cable enters. The new controller was dubbed the DualShock 2. While The original PlayStation controller was compatible with a few early PS2 games, almost all games now require the use of analog sticks, and many require the pressure sensitive buttons added by the DualShock 2. Due to it being the color of the standard console, the standard color of DualShock2s is black, although other colors are available, notably silver, included with the silver version of the console (both original and slimline versions). It should be noted that while the color of the controller supplied with silver consoles was changed to match, the color of the cable and connector remained black.
Seventh GenerationXbox 360
The Xbox 360 controller has wireless capabilities and removes the "black" and "white" buttons and in their place adds two "bumper" buttons, one above each trigger. When playing original Xbox games on the 360, the left and right bumpers are used in place of the white and black, respectively. The wireless version runs off two "AA" Batteries or a rechargeable battery pack. Microsoft has released a first-party "Play and Charge" kit which recharges the battery pack via a USB connection through the controller, though while connected the pad still communicates wirelessly. The wired version uses a USB cable to plug into the Xbox 360. The wired pad, or the wireless pad with the Xbox 360 Wireless Receiver for Windows are the standard gamepad for Games for Windows, and can be configured to work with most PC software that supports gamepad or joystick input.Wii
The Wii Remote is an unconventional controller in comparison to others. In its basic form, it is shaped like a television remote control and includes a number of features. Most notably, it contains tilt sensors and three-dimensional pointing which allows the system to understand all directions of movement (up, down, left, right, in, and out, etc.) and rotation (back and forth around the pitch, roll, and yaw axes). The Wii Remote has four buttons, labeled A, B(on the back), 1 and 2, plus the start(+), select(-) and home button(shaped like a house). The controller is also multifunctional and expandable, including an expansion port which can be used with different types of peripherals. An analog stick peripheral called "Nunchuk" features two trigger buttons(C and Z) to be used by the other hand. Like the Wii Remote, the Nunchuk contains an accelerometer[2] but unlike the Wii Remote, it lacks any pointer functionality. For NES Virtual Console games, the Wii Remote can be used on its side or the classic controller can be used.
The Classic Controller is also available for use with the Wii's Virtual Console as well as some Wii titles. It resembles a Super NES controller and contains two analog sticks placed similarly to Sony's DualShock. Instead of having start and select buttons, it has the -, home, and + buttons from the Wii Remote. However, there are text labels below each button, reading "Select", "Home" and "Start" respectively[1]. There are four action buttons labeled A, B, X and Y, as well as the L and R shoulder buttons, plus the Zl and Zr buttons. The console also supports use of the Nintendo GameCube controller for Nintendo GameCube Game Discs compatibility and limited Virtual Console play, as well as certain Wii games (most notably Super Smash Bros. Brawl).
At E3 2007 the Wii Zapper was unveiled for the first time to the public. It purpose is to make first person shooters feel more real and make the player feel like they are actually holding a gun. The attachment lists for $19.99 in the United States and simply uses the regular Wii Remote and Nunchuk to form the shape of a gun.PlayStation 3
Initially, the conceptual controller for the PlayStation 3 was similar to its DualShock and Dual Analog predecessors; however, it was much more curved in shape than these controllers, with an appearance similar to that of a banana or boomerang. This odd shape has often been the subject of much ridicule, often being called a banana, a boomerang, or a "bananarang".
During the E3 2006 conference, Sony abandoned the boomerang-shaped controller, in favor of a controller dubbed Sixaxis. Sixaxis is cosmetically nearly identical to the DualShock; however, the wireless controller features the addition of tilt-sensor and linear accelerometer technology, as well as larger 'trigger-like' L2 and R2 buttons. A new "PS" button was added to expedite usage of the Cross Media Bar System. However, Sixaxis lacks the rumble capability featured in the preceding DualShock controller. Sony stated that the rumble would interfere with the motion sensor; however, the omission of rumble capability can be traced to Immersion Corporation suing both Sony and Microsoft for patent infringing on Immersion's force-feedback technology. Although Microsoft settled out of court, Sony decided to fight back and lost the resultant case. Having settled the issue with Immersion in late 2007, Sony launched the DualShock 3. The controller is the same as the Sixaxis (motion sensing and wireless capability), but has the blue name next to the Charge Port changed to Dualshock 3, the aformentioned rumble, and more weight, which to some gamers corrects the lightness of the Sixaxis.- 1 Third Generation: 1983-1992
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Oct25Th2008
- Choose Your Friend MP3P-NOS-003
- -32 Comments
Choose Your Friend - Mickey's MP3 Player - My Favourite MP3 Player

I received a forward email from from my cousin sister about this Mickey's MP3 player. Its called the 'Mickey Mplayer', a Mickey shaped mp3 player with 2GB capacity and available in several different colors. It came out in June 2007 and was originally commissioned by Disney for Hong Kong Disneyland.
With its cute, cool, fashionable, stylish and handy appearance, it certainly catches my attention! Furthermore, it only costs around $50, which I think is a pretty reasonable price! But my mp3 player is still working well, and there's no reason for me to get a new one yet....unless, I can't stand the temptation one day..haha..
Ok, now check the pictures below, I bet you will love it too~!!
Mickey Mplayer with several different colors...personally, I like the white/silver one the most.

Its pretty tiny and handy, and most importantly it has good balance as it won’t slipped even you leave it (when you are not holding it).
This picture shows how small is the size of the player, its even smaller than a ping-pong ball.


All sorts of decorative function of this mplayer, as a key chain, cellphone chain or perhaps just a decorative item at home, so cool!




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Oct20Th2008
- Lamborghini: Gallardo LP560-4
- -1 Comments

Lamborghini Gallardo LP560-4
As if Lamborghini really needs to release souped-up versions of current models, they've just announced an enhanced Gallardo coupe. The Lamborghini Gallardo LP560-4 ($TBA) crams in a 5.2-liter V10 engine that delivers 560 horsepower. In addition to new front and rear fascias, the four-wheel-drive Gallardo LP560-4 sports an improved suspension and improved fuel consumption and CO2 emissions. Other goodies include Bi-Xenon headlights for night driving and LED daytime running lights.As if Lamborghini really needs to release souped-up versions of current models, they've just announced an enhanced Gallardo coupe. The Lamborghini Gallardo LP560-4 ($TBA) crams in a 5.2-liter V10 engine that delivers 560 horsepower. In addition to new front and rear fascias, the four-wheel-drive Gallardo LP560-4 sports an improved suspension and improved fuel consumption and CO2 emissions. Other goodies include Bi-Xenon headlights for night driving and LED daytime running lights.







