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Did the epic RPG's online co-op patch break the game? By Shawn Sines, 10/27/2008
Rodney, who uses the handle Rod_Five on the Lionhead Community Forums, asserts that many of the bugs and glitches players are experiencing are caused by the hastily created online co-op patch.
"Now as many of you know it wasn't until a few days before the release if it was known whether or not online co-op would make it. Now a game goes gold (off to be made into the retail version everyone plays) at least three weeks before game's release. Now on a larger release like Fable 2, I'd bet that it went gold five weeks before release because of the larger scale of its release. So that means while the game was out of Lionheads hands they were working on the patch to add the online co-op feature, which I doubt they had time to properly test since they were on such a crunch to get the patch out by day one.Rod_Five goes on to give specific instructions on how to remove the patch, which is set to download and install as soon as you go online with Fable 2."So, my big point is that it's very possible that the online co-op patch created these game-breaking bugs."
There hasn't been an official response from Lionhead or Microsoft to this suggestion, but many players have responded to this thread and have recommended removing the patch in many other other threads on the forums. Although it hasn't helped everyone, many players report that they're happy to have found a solution. One poster also pointed out that it allows you to exploit the Fable 2 Pub Games glitch again.
Forums are tricky in that it's hard to confirm the identity and experience claimed by any poster. If Rod_Five is indeed a QA guy for Sony, it's surprising that he posted on the official forum for an Xbox 360 game and just goes to show that some games can rise above console exclusivity wars.
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