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Producer explains that SC2 will please the hardcore, but he wants his family to play it too. By Kris Pigna, 11/02/2008
"It's definitely a very challenging tight rope walk," Sigaty said about bridging the divide between hardcore and casual gamers. "We've tried to make sure that it's perfectly balanced for e-sport, but look -- I'm going to try to get my mom to play this game. I mean, I know she can't [micromanage] at the level that these pro gamers can, so we're actually experimenting back in the opposite direction... so that even the layman can come in and get a grasp of these cool things in the game."
Sigaty said they currently have former pro gamers testing StarCraft 2 (which is in alpha phase) at Blizzard, but part of the goal is to allow gamers less familiar with the real-time strategy genre to have an inroad to see whether it could appeal to them. "[Real-time strategy games] at this level -- there's a lot more there to think about and it gets really frantic really fast, and so it's definitely off-putting to somebody that's totally new to video games," he said. "But we want to make it much easier for people to explore whether it would interest them. And yes, I want to try to get my mom and my wife to take a look and see if they like it. My wife has come to a lot of these events, and she loves watching [people play] but she says, 'I could never do it.' Well, I want to try and change her mind. I think that would be awesome if we could."
It sounds like a worthy enough goal, but we have to wonder... is StarCraft 2 really the right game to experiment with in attracting casual gamers to the RTS genre? You have to figure there's only so much you can do to make a game of this type easy to get into, but still deep enough to obsess over for another 10 years. It'll be interesting to see how Blizzard balances this equation as development progresses.
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